I have 20 years of experience working in video games including 7 years at Midway Games (NBA Ballers, PSI-Ops, Mortal Kombat 5, 6, 7, & 8), 3 years at Wideload Games/Disney Interactive (Texas Cheat'em & Guilty Party), and 7 years at Netherrealm/WB Games (Mortal Kombat 9 & 10, Injustice 1 & 2, and various mobile companion games).
In that time, I've worked in most art disciplines including environments, characters, cinematics, and concept art. I have experience both as a concept team lead and as an art director developing the visual style for games while managing internal artists and coordinating with external developers. I've also mentored interns to help them develop their professional skills in order to produce game ready work.
I enjoy sharing my skills and experience in a team environment where we can take great game ideas from concept to finished product.
ART DIRECTION & PITCH ART
Excerpts from a promotional video done for Injustice where I talk about the process of designing the characters for the game.
Teaser video done for a family friendly Marvel game pitch for Wideload Games/Disney Interactive. I worked with Marvel artist Dan Panosian and Powerhouse Animation to put it together.
Pitch video for a casual game where players would collect fireworks as the sun set in order to create a spectacular night time fireworks display. All modeling, animation, and rendering were done in 3DS Max. Some of the particle effects were done in 3DS Max & some were done in Particle Illusion. The deadline from initial concept to final edit was 10 days.
VIDEO GAME CONCEPT ART
STORYBOARDS & ANIMATICS
Early storyboards to pitch the idea for a story mode in Texas Cheat'em, an arcade style online poker game where cheating was an essential part of gameplay (Pen, Pencil & Photoshop):
2D animated cutscene from an unreleased mobile game for the Hobbit movies (Photoshop & AfterEffects):